Revive the times of RTL7 marathons. Dragon Ball Z: Kakarot is a long, ingenious but average game - a review

Judging by Dragon Ball Z: Kakarot, you have to start with the basic question: can you love a game that is just average ? Well, it is possible, if through it, we again move to the carefree times of the urban settlement from the 90s, a beater and tireless screams: KAAA MEEE HAAA MEEE HAA !

He does not know life who did not try to turn into Super Sayana standing in front of the mirror. He had no childhood who did not try to form an energetic Kamehameha in folded hands. Teleportation? Each kid in the estate tried to move to another place, putting two fingers to his forehead. We were the cool of the 80s and 90s, enchanted with the spectacular and brutality of Dragon Ball broadcast on RTL7. Zodiac Knights, Captain Hawk, Sailor of the Moon, Slayers: Magic Warriors - all of them paled against the backdrop of the adventures of Goku and the company.

Dragon Ball Z: Kakarot is addressed to this loud, noisy fever from the 80s and 90s.

Over the years, a MASS of games under the Dragon Ball license has been created. The hallmark of such a Dragon Ball FighterZ is the incredibly refined gameplay and great tournament balance. The Legacy of Goku series delighted with its campaign approach to the anime script. Tenkaichi Budokai 3 has gone down in history thanks to showyness going beyond decency counts. Turn-based Dragon Ball Z - Super Saiyan Densetsu delighted with properly curved level of difficulty.

What will Kakarot remember?

Playing on sentiment. In such the most accurate, diverse, interesting and comprehensive way. Dragon Ball Z: Kakarot's strength is not repetitive fights with a raging camera. It is everything around these fights: exploring the world, talking to NPCs, carrying out side missions, collecting memorial postcards, reading a well-written encyclopedia, learning new attacks or even ... driving a car. Seriously. In DBZ: Kakarot, we can get behind the machine wheel, racing around cities and off-road.

These side activities, obviously heavily inspired by manga and anime, are a real soul, a real heart and a real strength of the title. The fact that Dragon Ball Z: Kakarot allows for such a prosaic activity like a momentary rest at the crackling fire (regenerates HP and Ki) says a lot about how different this production is compared to the mainly fighting litter licensed from Dragon Balls. In Kakarota, we can fish, go shopping, stroll around the city, visit friends in their homes, and even explore the wreck of a ship sunk deeply under water. This is great.

Fighting is not great. After the premiere of Dragon Ball FighterZ, the bar is hanging too high.

Confrontations in DBZ: Kakarot is a typical repetitive thresher for four attacks, which manga and anime fans know very well from the Xenoverse series. First, we learn new attacks, then embed them in a popup menu, and then serve them straight to the opponent. We'll use the block from time to time, then learn to use instant dodges, and understand the diverse endings of combo sequences. As a rule, Kakarot is neither better nor more interesting, nor more exciting than such Xenoverse 2.

Boredom and monotony get to us especially during the exploration of the world, when we constantly fight the same four types of punching bags. Enemy units are able to notice us from a considerable distance, and then fly over and force a confrontation. Fortunately, you can give a deal to your opponents. It sounds not very heroic, but I guarantee you: at a later stage of the game, random encounters with automatically generated rivals will start coming out so much that you will put Sayan's pride in your pocket and avoid almost any unnecessary fight. So unrelated to the story or tasks.

Some variation of the simple combat system is the support of the allies. From time to time, the plot allows you to join other player-controlled characters in the player's character. Each of them helps in the fight on their own, and from time to time we can call their supporting skills. These serve more to distract the enemy or interrupt his attack than to inflict solid damage. The presence of a team management system is, however, a big plus and it is a shame that the developers so sporadically allow us to build a group of three. Unused potential.

The situation is somewhat saved by boss fights. Such with an extremely console provenance.

Fighting the most important, biggest and most dangerous opponents, Dragon Ball Z: Kakarot cheats a bit. Rivals do not operate on the same rights and principles as the player-controlled character. From time to time, the bosses get a few seconds of invulnerability, performing extremely powerful, unique attacks. Then the camera shot changes, the optics change and the gameplay changes. We must watch out for enemy blows and missiles, maneuvering between threats. These short sequences are a great idea for a variety of fights, adding flavor and depth to the gameplay.

Some boss attacks are really unique. Fighting Sayan Nappa, the player must escape from explosions literally tearing the earth. During the confrontation with Cell, I had to maneuver between dozens of precision missiles, trying to survive the enemy's offensive. One of the androids was constantly kept at a distance, because he was able to suck energy and heal himself through suffocation. Satisfaction with a skillfully made special sequence is considerable and great applause for the creators that they did not go the easy way and did not decide to implement this type of coarse QTE battle interludes.

Unfortunately, boss fights happen once in a while. You can't go back to them later *.

Some of the feature battles are really unique. Technical. Curious. Like when we control the unspoiled Gotenx while fighting Buu. Unfortunately, we cannot return to the once-won feature confrontation later. There is no additional menu in the game that allows you to play past duels. Such a tab, in which we can additionally change the rules and modifiers (e.g. team members, location, time of day, level of difficulty) would be a great addition to Kakarota. The creators shoot themselves in the foot, turning unique and extremely interesting confrontations into disposables. Apparently, this is expected to change with DLC.

Unused potential is one of the leitmotivs that accompany me when I think about the game. To DBZ: Kakarot you could stuff so many additional elements that perfectly match the open world. Eg the possibility of cyclical organization of your own martial arts tournament, with a ladder elimination system and interesting prizes for the winner. Or the ability to pair freely with characters that the player chooses himself.

I am also wondering about the very, very uneven graphic design.

I played Play Ball 4 Pro in Dragon Ball Z: Kakarot. At times, however, I felt as if I were playing with the title on PS3 or X360. Dragon Ball FighterZ released in 2018 has completely blurred the visual differences between the anime and the video game. From this perspective, Kakarot is a clear regression. Not only in the area of ​​location, surroundings and details, but even models of the main characters. During the cutscene scenes, the heroes look acceptable. However, all you need to do is switch to free exploration mode and the faces of the warriors will startle with simplicity and unnaturality.

Low-resolution textures, reminiscent of the past generation of gaming equipment, also scare you. Despite this uneven graphic design, Kakarot can noticeably get stuck, also on PS4 Pro in Turbo Boost mode. The game regularly catches the unpleasant jams between automatic saving and the ability to travel freely around the world. Like a small thing, but quite frustrating in the long run.

Being at the frustrating elements, the most in DBZ: Kakarot irritate me loading times of several - tens of seconds. Theoretically, not so many. However, please note that we are talking about a game in which juggles locations like balls in a circus. The heroes jump from one relatively open instance to another, chasing the anime plot. Sometimes a new area is loaded only so that Goku or Gohan literally swaps two sentences with an independent character. Then we return to the starting location and again we eat the loading screen. I remember that in many games under the Dragon Ball license the loadings were varied with mini-games or interactive elements. It is very lacking in Kakarota.

RTL7 marathon for over 30 hours. How does Dragon Ball Z: Kakarot compare to other games?

I went through 10-15 hours on average for each great saga (Freeza, Cell, Buu). This is a very, very good result for a single player title. Kakarot offers a fair price-to-content ratio, but I can't write the same about the price-performance ratio. The new title is noticeably inferior in quality to Dragon Ball FigherZ and not as refreshing as Xenoverse 2. Of course, we are talking about different genres, and the direct comparison is a bit exaggerated. However, if you are not fanatical fans of Dragon Ball, I do not recommend running to the store for your own box.

I suggest you wait a few months and then beat this title at your own pace. First, you will save some money. Secondly, the game will be richer with free and paid DLC. Third, some frustrating errors can be eliminated. Don't forget about this title, because the possibility of terrorizing the planet Namek on your own, playing the arrogant Vegeta, is one of the most interesting perspectives recently proposed by Bandai Namco. For this wonderful music!

The biggest advantages:

  • The first Dragon Ball from Bandai Namco with Polish subtitles
  • Skillful sentiment play, lots of flavors for fans
  • A well-edited encyclopedia of the universe
  • Boss fights
  • Exploration is a great escape from fighting
  • Solid length. 20-40 hour adventure.
  • Amazing music straight from the anime
  • Surprising feature references to FighterZ and Xenoverse

The biggest disadvantages:

  • A simple, monotonous combat system
  • Uneven graphic design, poor optimization
  • There are no additional modes that are asking for implementation
  • Not enough group clashes and team lead
  • Frustrating obstacles during exploration

The amazing Dragon Ball FighterZ fighting game remains the king of Dragon Ball licensed games. Dragon Ball Z: Kakarot is the king of playing on the sentiment of fans.

* a substitute for the fighting creator is the dragon ball collecting system.



Revive the times of RTL7 marathons. Dragon Ball Z: Kakarot is a long, ingenious but average game - a review

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