{Disarmed} This highly detailed GTA V map is 3D printed and took 400 hours to print

This highly detailed 'GTA V' map is 3D printed and took 400 hours to print

' Grand Thef Auto V ', more commonly known as 'GTA V', stands out for, among other things, having a fairly large map. It is not the largest of video games (let's not forget that there is 'Minecraft'), but its size does not fall short: about 75.84 square kilometers . Seeing it in-game is impressive, but seeing it printed in 3D at scale is almost even more so.

This is what Dom Riccobene , product designer, has done. The map consists of 24 plates (about a kilo each) that represent approximately two square kilometers of surface . The result is, quite simply, impressive.

Which 3D printer to buy: factors to consider, resources for 3D printing and featured models In xiaomist.com Which 3D printer to buy: factors to consider, resources for 3D printing and featured models

One step before the 'Red Dead Redemption 2' map

According explains the Riccobene himself, his idea was to create a map of ' Red Dead Redemption 2 ', one of the masterpieces of Rockstar. Its size is approximately 75 square kilometers, so it is similar to that of 'GTA V', with the difference that its topography is much more complex . After all, 'GTA V' is a city, but 'RDR2' is full of trees, mountains, plains, rivers, etc.

"In order to do Red Dead Redemption 2 justice," explains Riccobene, he decided to get on with the 'GTA V' map first to optimize workflow. The project began between May and April and has taken 400 hours : about 300 of data collection and about 125 of printing.

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To get the topographic data from the map, the designer developed a data collection script. This was intended for RDR2, but managed to port it to GTA V. "It runs in-game and picks up terrain elevations in a 500-1,000 meter radius around the player when a hotkey is pressed, totaling over 1,000. 000 data points per scan, "explains the designer to Kotaku. Scanning the entire map took about 100 hours.

The next step was to turn all this scan data into manipulable and actionable data. To do this, it converted the 500 million coordinates it had scanned into Earth coordinates, thus creating an elevation grid and obtaining data such as latitude, longitude, and elevation.

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Finally, and ignoring how complex this process is, he began to print. Each of the tiles (24, let's remember) is an 800 MB model and it took between 1.5 and 12 hours to print , depending on the height and level of detail. 400 hours later, the result is incredibly detailed.

And now that? Apply this same workflow to the map of 'Red Dead Redemption 2', something in which he has already invested more than 200 hours .

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The news This very detailed map of 'GTA V' is printed in 3D and has taken 400 hours to print, it was originally published in xiaomist.com by Jose García .

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