I watched the opening night of gamescom 2020 very closely yesterday, with the annoyance growing minute by minute. A total of 38 games were shown. However, only a few were I learned of anything useful. And with only one, I was given any chance to get excited.
Video games are my favorite form of entertainment. I never grew out of them, and in fact, I don't really think growing out is the best word. I started as a NES Pegasus player, with time switching to PC from 486, with Pentium MMX, Pentium IV, Xbox 360, and finally playing on Xbox One today. To this day, I spend a few hours a week playing games. I hope I will never run out of time for them.
I switched from a PC to consoles when I decided that this type of equipment had matured . With the generation of the Xbox 360 and PlayStation 3, complex role-playing games, complicated RPGs or shooters ceased to be exotic productions, and as in the case of PCs, they appeared in the mainstream of the console. It was also a time when role-playing games experienced one of their best periods.
Eventually, what Xbox and PlayStation provide has started to resemble summer blockbusters.
It is not even about the quality of the graphics - although the technology certainly helped - but about the maturity of building the narrative. This has changed the way the games are presented in the trailers. Numerous creators and marketing departments of large publishers have decided to strongly emphasize the filmmaking of the games. I admit that I liked it very much at first. Seeing the trailer below a decade ago, I remember how weights on the back today - and by today's standards it's nothing special:
It was something completely new. Perfectly directed cutscenes of CD Projekt games realized by Platige Image. Call of Duty cutscenes as the backdrop for Eminem's rap. Cinematic trailer from the masters of 3D graphics and famous directors. They didn't say much about the game, but it was okay - they were new, interesting, cool and bombastic. Okay, maybe we used to define them with less parliamentary vocabulary, but certainly positive ones.
It was cool how new it was. However, the effect of the novelty has passed, perhaps a decade ago.
Today, the pre-rendered trailer impresses absolutely no one. Well, unless it is actually brilliantly made and is a small work of art in itself - but it is very rare. Does it tell about the plot of the game? Er ... rarely, it presents its atmosphere more , usually very imprecise. Does it show what the game looks like? How is it played? Does he say ... anything about her? Invariably: no, or very rarely. I don't know about you, but I'm fed up.
As an enthusiastic player, I am hungry for information about new productions. I want to know what the game actually is. Is it fast, slow? What does its artwork look like? How does the game work on individual platforms or (I understand, no time, the ad is supposed to be short) at least on one selected platform? Maybe you can show the controls? Shooting? …Thread?
At the last Xbox , PlayStation and gamescom 2020 shows , I saw a whole two good presentations of the game.
I probably don't remember something or I missed something - so let's assume that there were actually three times more of these games. Six games for three great shows. Since you've made it to this point in the text, you are surely wondering what games I mean. It's Rachet & Clank: Rift Apart and - yes, yes, I'm not kidding - Halo Infinite.
The creators of both games showed their creations in action. Rachet and Clank on PlayStation 5, and Master Chief's adventures on PC supposedly similar in power to the Xbox Series X. And of course I am aware of the wave of criticism that has met Microsoft's game - but I think everyone will admit that it was shown very fairly. A few minutes of gameplay from which everything essentials. There were plenty of cinematic cutscenes in promotional materials, but Microsoft and Sony first of all showed the game. A perverse idea for a game show, isn't it?
From now on, I will not end my sarcasm. I am honestly fed up.
As an enthusiast of wasting my time on irrelevant information, I will no longer tolerate it. And since I am a terrible caper (it's hard to piss me off, but if someone succeeds, we have a problem) from now on, I am going to assume that if the game developers do not want to show this game, it means that it is bad. Because they are clearly ashamed of her - or at least that's how I intend to understand it.
Rachet & Clank only benefited from this. Thanks to the shows at the PlayStation and gamescom 2020 conferences, I know what the game is all about - and it promises to be great. Of course, Halo Infinite has more problems, but certainly not only the sympathy for the series will make me reach for this production. I will also give it a chance for the fact that its creators take me seriously. I really support the studio responsible for the game to get out of the image crisis - paradoxically due to the unsuccessful show. Because honesty seems to be a commodity less and less common.
Games are an interactive medium.
And although I love role-playing games myself, I can get into so-called walking simulators, I am not bothered by long cutscenes or dialogues, the game is different from a movie or a series in that in the end I grab the rain and influence the action on the screen. The script and narrative are very important, but I did turn on the Xbox - not Netflix.
I consider yesterday's show at gamescom 2020 a great disappointment. Not because it ran out of good games, but because it was boring. There were mostly pre-rendered commercials and very little show of actual games. Detriment. Poorly.
Recently, few things irritate me as much as screenings of new video games
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