Playing Cyberpunk 2077 we will have to adapt to the NPC character activity. Over 1,000 residents of Night City will live according to a strictly defined day plan.
The creators of CD Projekt RED in an interview with GameStar revealed that Night City - the metropolis of Cyberpunk 2077 - will be teeming with life. As many as 1000 characters will live according to the set day plan.
Do you want to visit the store at night? Forget, the owner will be sleeping in his own bed at this time. Do you want to do shady business during the day? The contractor will laugh at you, because such transactions are carried out only under the cover of night. Or maybe you need a supply of ammunition that you would like to buy in the morning? Great, but you have to wait for the seller to finish watching his beloved breakfast TV band.
The world of Cyberpunk 2077 will benefit from this, although not all players will like this decision.
In our editorial team we have both supporters and opponents of introducing a strict day plan for NPCs. Some people say that this limits gameplay and causes irritation, because the game does not allow you to do something that you feel like at the moment.
Personally, I belong to the group of supporters of this approach of developers. Late for the party, I'm just finishing up to 100 hours of gameplay in Zelda: Breath of the Wild on Switch, which has one of the best planned activity systems for NPCs.
Szymon Radzewicz wrote more about this in a separate text titled " Contextually, you fool! The behavior of the NPC in Zelda beats the characters from The Witcher, Gothic or Skyrim : "
At first, I was shocked when workers leaving the farmland refused to talk to me. They explained that it is already late, they are tired and want to go home. It wasn't just a cosmetic insert. The game was cutting out all the dialog lines that would have been available a few hours earlier. To get back to them, I had to wait for the next day to come! (...)
When I visit someone's home in the middle of the night, there is no comical effect when the NPC breaks out of bed and as if he never talks to me about hunting for dragons. Instead, we get a polajanka for waking up in the wild.
This mechanism works perfectly in Zelda. At the same time, developers approached the matter wisely, because they introduced a system of accelerating time. You can use the bed - if we have access to a friendly place in the area - or light a bonfire, at which we wait until the chosen hour. In this way, we jump for a few hours in the game without annoying waiting ... which is associated with the loss of certain possibilities in other characters.
I expect similar mechanics to go to Cyberpunk too. CD Projekt certainly drew conclusions from the Witcher 3 system, which was not perfect in this respect. We will find out in September, when the premiere of Cyberpunk 2077 finally arrives.
In Cyberpunk 2077 you won't do shopping in the middle of the night
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