If the gaming lobby were as strong as the firearms lobby, Trump wouldn t say nonsense about games

We've done this so many times that the pupils roll over themselves. Here is because Donald Trump joins older gentlemen and ladies from a musty republican closet who see the reasons for American massacres, shootings and murders in video games. Firearm sellers certainly share this view.

Because it is a scapegoat. The people must always be shown to the enemy, the opponent and the threat. After all, one cannot say in a message to the nation that the education system, penitentiary system, medical system, economic system, social system and easy access to firearms are to blame for dozens of American shootings. That would mean something had to be changed radically. Roll up your sleeves and fix the entire mechanism.

That's why video games are officially and seriously blamed for the Texas and Ohio shootings.

The guilty person in the form of games was the 45th president of the United States himself. During a speech on August 5, Donald Trump clearly and transparently defines the dangers of young American citizens (editorial):

We must stop glorifying violence in our society. This also applies to the terrifying and macabre video games that are so common. Today, a lost young man can easily surround himself with a culture celebrating violence. We must curb it, or at least limit it.

In this way, the owner of a bankrupt casino, a female catcher and an employer with overdue payments joins the moralizing Republican choir of the old date. Throughout the weekend, they saw at least some guilt for the Texas and Ohio massacres in video games. Republicans have found a scapegoat, and blaming guilt and responsibility on games will probably once again avoid the necessary system changes. Which one is it once? It is easy to count, e.g. through mass shootings.

The United States is a country where a 20-year-old guy with post-war PTSD can walk with a gun around his belt.

In the United States, pistol weapons cost around $ 200. for art. In turn, the rifle is the equivalent of a MacBook. Everyone can afford a gun there. In contrast, e.g. to health care. According to research from 2017, there are statistically ... 100 weapons per 100 US citizens. Only a few states have introduced additional restrictions on trade. Although the desire to change access to weapons increases in American society as a percentage, the National Rifle Association's spending on lobbying also increases proportionately. Between 2009 and 2019, the budget allocated to lobbying for firearms doubled in the NRA.

The firearms lobby is strongly associated with power. Especially republican politicians, who partly have a kind of sentiment for weapons. Anyway, Donald Trump himself is also very easy to find in a photo with a gun in his hand. Just like years ago, the nicotine lobby tried to identify cigarettes with a sense of power, freedom and masculinity (there was even a cowboy on a vast prairie), exactly the same way now firearms are being defended. Because this is part of American culture. A fragment of the United States DNA. A piece of the USA itself.

From the beginning of the year to July 31, 249 mass shootings were recorded in the United States. It's 1.2 a day.

Over 70% ALL killings in the world using firearms to place within US borders. Annually, more than 10,000 people die in the US from weapons, of which at least 200 in mass shootings. In addition, out of 40,000 annual suicides in the US, more than half are carried out using firearms. Interestingly, there is no such scary statistics in Finland or Switzerland, for example, where there is a liberal law on weapons.

What is the difference between the United States and Finland and Switzerland? Although in both European countries there are almost 50 weapons per 100 citizens, none of them is on the list of 15 countries with the highest percentage of crime involving weapons. Are these better development prospects? The universal right to medical care? Good school system? An extensive social system and resocialization system? Following Trump, there are probably fewer players in Finland and Switzerland.

It is really simple: healthy people will not turn into a serial killer.

Almost 50 years have passed since the release of Pong (the first video game). This is enough for psychology and psychiatry to describe well the impact of video games, but also more widely media and mass media on the human psyche. In libraries, bookstores and academic collections there is a mass, a lot of publications on this subject. Although the work of researchers often differs in accurate theses and assessments, one thing arises from them invariably: video games are not able to turn a healthy person into a serial killer.

Video game critics must be right. Video games actually INCREASE STRONGER than a movie, series or book. They focus more attention. They absorb more. However, if the recipient is mentally healthy, his mind will easily distinguish the stimuli of a video game from the real world. A properly functioning man will not grab a rifle after playing even the most monstrous, terrifying and brutal horror. A healthy person will distinguish gangster life in GTA from real life and will not steal cars or shoot people right after leaving the apartment.

Mentally ill people are a completely different topic. Such individuals may be more susceptible, may lose touch with reality, and should receive medical attention. Otherwise inappropriate stimuli - be it a video game, series, book, scream or even a whisper suggestion - can turn into impulses that lead to catastrophic consequences. In the past, the mentally ill drew inspiration from gruesome deeds from books and then from movies. They might as well derive them from games. However, we must pay attention to the fact that a mentally ill who is not subjected to treatment, who is not under the care of a specialist who does not have access to medical infrastructure is not a problem of video games. This is a system problem.

So one that you have to dodge and quickly find a scapegoat.

If the gaming lobby were as strong as the firearms lobby, Trump wouldn't say nonsense about games


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