You know where to look for me in the spring of 2020 - I will be in the dungeon. We played Minecraft: Dungeons
Minecraft: Dungeons is the first game independently created by Mojang since the time of Minecraft himself. Today I had the opportunity to play the early version and I'm afraid that in the spring of next year I will get lost in it for a long time.
Here's all you need to know about the action adventure game in the Minecraft universe.
The Minecraft's world is Minecraft 's principles
There is no character development in the game - just as it is not in Minecraft. Skills and spells come from items that we can equip (weapons and armor) or put in our command bar (here you will find various interesting items from the bottles with reinforcements starting, for example, Tasty Bone calling the wolf who fights with us).
In objects and weapons, we can unlock new skills - so-called enchantments . They are random - we never know what we will get when we find a weapon. The stones needed to unlock them are the only thing we get by leveling our character. Found weapons are divided into three levels of quality: ordinary, rare and unique.
https://www.youtube.com/watch?v=G0yh51p9P80
Enchantments can completely change the gameplay. The sword may start setting fire to enemies hit by it, and the bow may start firing with self-guided missiles.
Most of the opponents are iconic Minecraft creatures - but there will be many new antagonists in the game. They will also be adapted to the style / biomus in which we will find them. The skeletons will disturb us in the desert temple - and the zombies in the swamps.
Levels are generated randomly, but they have predefined missions
The creators themselves admitted that the inspiration for them were devil-like games, in particular Torchlight. In the same way as levels are created in these games. Although we will find traps, puzzles to solve, doors and keys that we must get, mini-bosses, and even shopkeepers - the distribution of the level in a given game is random.
It may happen that after completing the mission (eg defeating the boss), we will still have a lot of maps to discover. On these maps may be better weapons and boxes with objects - it will motivate you to explore entire maps.
Controlling with the pad is similar to Diablo - one of the analog knobs we move, the other is aimed, we also have the possibility of a turn in a given direction. As for the keyboard and mouse - we are here at home - the controls are familiar to everyone. Clicking causes the character to follow the mouse.
You can join your friends at any time
When you see that your friend is playing Minecraft: Dungeons , you will be able to join the game at any time. The game will automatically adjust the difficulty level to the number of players on your team.
The game will come out on PC, Xbox One, PS4 and Nintendo Switch. At the moment playing between PC and Xbox One is certain - when it comes to common gameplay between the other platforms, the creators I talked to did not deny ... - but they said that they can not say anything more.
The team that works on the game is small
When I met today with David Nisshagen led by three developers, I was told that it is over 10 percent. the whole team. It's purposeful. They want to recreate the times in which they worked on their beloved Minecraft and they all belonged to two office rooms. I have the impression that it worked - the contact between David and his colleagues is great.
However, I fell in love with the game at first sight and I can not wait to collect the loot in Minecraft: Dungeons .
You know where to look for me in the spring of 2020 - I will be in the dungeon. We played Minecraft: Dungeons
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